Layers Of Fear VR
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Choi Rad of IGN found the subject of the game interesting but declared the game \"not scary\", \"lacking tension\", and that \"every time he started to enjoy the flow, it was broken by small puzzle challenges that just aren't fun to solve.\"[14] Joe Juba of Game Informer echoed Rad's statements critiquing the game's telegraphed scares, noting that it felt like a haunted house at a carnival rather than P.T., declaring that \"After a scary moment, it doesn't allow players enough breathing room, because the next one is always immediately around the corner. Every time you enter a room or a hallway, something happens.\"[11]
Available now for $19.99 on the Oculus Store, Bloober Team brings their 2016 psychological horror tale to the standalone VR headset, reworked to take advantage of the additional layers of interactivity and immersion afforded to it by the medium. Layers of Fear VR previously released on Windows PCs, and before that, a streamlined version of the game called Layer of Fear: Solitude for the now defunct Google Daydream.
This VR version of the 2016 psychological & psychedelic horror game comes from the team behind the mainline series as well as other pant-wettingly scary titles like The Medium, Blair Witch. They even gave us the Sci-Fi Dystopian thriller Observer System Redux, proving they have plenty of experience in dropping players deep into their disturbing creations.
It is simple enough to get used to this but it does feel that having the option of DualShock 4 support would have been beneficial for some players possibly using button prompts to interact with objects instead.
The game offers plenty of options to players from allowing the previously mentioned visions imagery turned off, having a cone of vision available at different levels when walking and even allowing click turning speed to be increased or decreased allowing for slow turning speeds or quick and smooth turning.
Andrew Hawkins: What I found to be fascinating about the game was how the visuals are used to manipulate the player. The warping of levels and constant shifts in depth are sometimes so extreme that the effect is disorienting. There are times when the visuals are so distorted that it almost becomes nauseating and it really does add to the sense of unease. Vertigo plays a huge role late in the game, and if players are close to a smaller sized display, it heavily affects the senses. I think that when PlayStation VR launches, this should be a priority title. 781b155fdc